The Living And The Dead

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Sita
Légende de la Confrérie
Légende de la Confrérie
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The Living And The Dead

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The Living And The Dead

(The Living And The Dead
)
Version : 5.0

Auteur : Uncle Ju et son équipe

Lien VO : Oblivion Nexus

Lien du mod traduit : (à conserver, sera rempli par l'uploadeur)

Rubrique de téléchargement : Quêtes et aventures

Armure/Vêtement pour :

Prérequis : Les ressources sur Mediafire

Description : (Oui j'ai la flemme, mais en gros une taverne avec de nouvelles quêtes qui feront passer tonton Shéo pour un saint d'esprit)

There is a certain Seven Roads Tavern near a lively crossroad in the east of Cyrodiil. Every visitor there is greeted by some fresh rumours and unusual and fun company, as well as by long and really exciting adventures. 'They say some thieves stole a very expensive unique ring from a mage called Ortharzel,' the Tavern's owner tells you. And who might have thought this would take our hero to places where his former achievements mean absolutely nothing at all. Everything is not what it seems. The Tavern's Brotherhood, which the hero joins, turns out to be not just a society of booze lovers. Ortharzel is not merely an insane mage, his ring is not just an enchanted piece of junk. The Living And The Dead is not merely another quest expansion. Its uniqueness is second to nothing, its dialogues are written with amazing humour and spirit, its voice acting (done only by two people) sometimes far exceeds the professional one. And you won't find such a huge amount of Easter Eggs both hidden and obvious anywhere else.

Walking through the expansion, you’ll get a chance to take part in treasure hunting, fight in a deadly tournament with only one survivor, join the Imperial Legion and climb its career ladder through blood and gore (both of your enemies and your own), become a double agent inside the sacred Necromancer’s Worm Lair and more! The authors’ imagination knows no limits! Many quests will make you use your brain cells to the full and some of them will seem rather easy but beware, for the slightest mistake may mean failure in the end. Despite being linear, the plot is so gripping that you’ll want to experience it again and again. Soon enough, you won’t be able to imagine Cyrodiil without the Seven Roads Tavern at all.

But the story’s not always what it seems, right? Either at the beginning of your adventure or after the credits of the first part, you’ll be offered to plunge into a different reality, where the Tavern looks completely different and where your friends and foes are shown to you in a completely different light. The world of the game expands even further beyond, opening new unknown places and territories. However, for better understanding of the drastic changes and the atmosphere, it’s highly recommended to play through the first part before starting the next episode. Despite still being in development, the second part is totally playable, so don’t you worry, the developers’ team won’t leave you in the middle of nowhere to wait for continuation and you’ll be able to come back to good old Cyrodiil to go on with your adventures.

Important notice! After enabling the expansion, you’ll be allowed to choose the part right at the start of the game. So in case you want to start afresh, it’s recommended to enable the addon after finishing the first dungeon or any other alternative starting quests. Also keep in mind you won’t be able to switch to either part before finishing the one you’ve chosen, unless you create a new character.

Overall information:
- total gameplay time: more than 40 hours;
- number of quests: more than 50;
- voiced dialogues: more than 12 hours;
- new NPCs: more than 1000;
- crazy amount of armour, weapons and clothes;
- insane amount of texts, including those from previous TES games and from the expansion’s developers;
- absolute compliance with the lore (one can actually study TES with this expansion);
- new magic, new monsters, new technologies of the Necromancers;
- ‘Hollywood-style’ visual and sound effects;
- a wide range of puzzles and riddles;
- new countries and islands;
- two fully operational factions: the Imperial Legion and the Worm Order.


Traducteur :
Testeur :
Relecteur :

Incompatibilité :
• Chevalier des neufs : plugin de compatibilité existant, le problème étant à cause de l'édition des Greetings.
• Reconstruction de Kvatch : conflit d'emplacement
• Château de Givreglace : Idem
• Contrés de Tamriel : Idem
• La résurrection du Mannimaro : Conflit d'intérêt
• Les corps de Reener : Crée un double des PNJ morts


Autorisation : à faire par le traducteur du mod et non pas par le demandeur.

Captures d'écran : Pas de vidéo, mais trop de capture d'écrans
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