On passe de la version 2.03 à la 2.07. Voici le changelog, non traduit :
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Version 2.07
-Critical fix for broken Special Edition meshes because of an error in NifOptimizer. Optimized all meshes again to eliminate crashes when loading certain SMIM Nordic candle meshes. Thank you to ousnius for quickly updating his NifOptimizer utility to version 2.8!
-Edited a number of Ruins Clutter Improved candle meshes to give them proper unique Block names for the "Glow" Billboard blocks to avoid issues when converting to Special Edition. Meshes changed: norcathallsm1way02.nif, norcathallsm3way02.nif, norcathallsm4way01.nif, nortmphallbgcolumn01.nif, nortmphallbgcolumn03.nif, nortmphallbgcolumnsm01.nif, nortmphallbgcolumnsm02.nif.
-Made norcathallsm4way02.nif use unique candle block names.
-Added candles02 texture set from Ruins Clutter Improved to the "17 Nordic Catacombs..." install option since it uses these textures.
-SMIM friend Penetrator3 pointed out this issue, fix described next. Added a bottom to the Hearthfire inventory smelter mesh (invsmelter01.nif).
-SMIM friend Penetrator3 pointed out this issue, fix described next. Removed unintended bright glowing on all the feather wall hangings. I removed the rim lighting flag and turned down the specular and removed the white texture. Meshes: wallbasket02.nif, wallbaskethex02.nif, wallbaskethex03.nif, wallbasketlarge01.nif, wallbasketlarge02.nif.
-SMIM friend Penetrator3 pointed out this issue, fix described next. Removed unintended bright glowing on the two feather quill meshes. I removed the rim lighting flag and turned down the specular and removed the white texture. Meshes: animobjectquill.nif, quill01.nif.
-SMIM friend Penetrator3 pointed out this issue, fix described next. Fixed very minor missing wood panel piece on the lumbermill mesh (lumbermill01.nif).
-SMIM friend Penetrator3 pointed out this issue, fix described next. It turns out Bethesda foolishly used Riften ropes next to generic ropes at the Icewater Jetty Dawnguard location. SMIM's excellent 3D ropes clash in style and create floating rope gaps. Grr. The solution is to create a custom SMIM Riften ropes mesh with all new collision (rtdockpier03SMIM.nif) and delete the current two offending generic rope posts and replace the rtdockpier03.nif mesh with the new rtdockpier03SMIM.nif mesh. Since this requires Dawnguard, I'm opting to skip this fix for the Original Skyrim SMIM release because it is simply too annoying to create yet another option .esp for Dawnguard users. Special Edition users get this fix merged into the SMIM-SE-RiftenDocksRopesObjectFix.esp file. Also updated the two relevant merged .esp files (SMIM-SE-Merged-All.esp, SMIM-SE-Merged-NoSolitudeRopes.esp).
-SMIM friend Penetrator3 pointed out this issue, fix described next. Yet another dwemer hanging pot with 2D chains from DLC2 Dragonborn in Hrodulf's House...3D chains added of course (dlc2dwereadrmfirepot01.nif).
-Small vertex color fixes on ropes for rtdockpier02.nif.
Version 2.06.1
-Critical fix for the new SMIM collision on the two Imperial Jail door meshes. They were not rendering and blocking player movement because I totally forget to make sure the new collision blocks were targeting the proper blocks in the meshes. I thought it would do this automatically...the unfortunate trials of working with a mostly undocumented file format. So after a short nervous breakdown screaming fit, I've finally ACTUALLY fixed the issue. Much apologies friends!
Version 2.06
-Added separate folder for Dwemer Animated Lifts for Special Edition since the original Skyrim meshes don't work right in SE without being optimized. Now the installer script makes sure Special Edition versions install the new "21 Dwemer Animated Lifts SE" folder. Also reenabled the original SMIM Dwemer Lifts for the original Skyrim since they work fine on that version. Thanks to mertz for his prodding to get me to finally make this easy change.
-Incorporated fixes to the Solitude Docks that were originally made for the Unofficial patches, but they never were incorporated probably because of an oversight. So I'm adding them to SMIM with a new .esp for both game versions (SMIM-SolitudeDocksFixes.esp and SMIM-SE-SolitudeDocksFixes.esp). There are now two install folders ("22 Solitude Docks Ropes" and "22 Solitude Docks Ropes SE").
-Note that the mesh locations for the original Skyrim Unofficial Patch and Special Edition Unofficial Patch are slightly different, so that is why I've created two separate install folders.
-Below are the actual details of the Solitude Dock Fixes .esp files and meshes.
-Created Unofficial Patch versions of dockstepsdown02.nif named dockstepsdown02uskp.nif that uses a straight rope to better connect the different rope meshes.
-Created Unofficial Patch versions of dockcorsol01.nif named dockcorsol01uskp.nif that moves several wood planks to fix dock posts that clipped through them.
-Created Unofficial Patch versions of dockstrent02.nif named dockstrent02uskp.nif that moves a dock post to no longer clip through the Solitude Trading Co building.
-Created Unofficial Patch versions of dockstrent03.nif named dockstrent03uskp.nif that removes a dock post and rope that clipped through the Solitude Trading Co building.
-Created Unofficial Patch versions of dockstrsol01.nif named dockstrsol01uskp.nif to move a wood plank to fix a dock post that clipped through it.
-Replaced about six different Solitude docks mesh locations with Unofficial Patch versions to resolve clipping and floating ropes.
-Moved various Solitude docks posts and meshes to improve how the ropes fit and to resolve various clipping issues.
-Edited Solitude East Empire Trading Co mesh (seastempireco.nif) to add lower stonework to properly go into the ground in the world. Also edited vertex colors for more consistent green on the stonework. UV improvement on stonework also.
-Reviewed raiserfx's awesome Ruins Clutter Improved mod version 2.9. He greatly improved the candles, so I've taken his meshes and new candle textures and incorporated them into SMIM to avoid conflicts. Install his mod first then SMIM. Let SMIM overwrite his mod. You'll get all his new candles and all SMIM's stuff too.
-Candle meshes updated as part of "13 Lanterns" SMIM install option: candlelanternwithcandle01.nif, loadscreenadventure01.nif, loadscreenshopsmagic01.nif, loadscreenadventure02.nif. I copied his changes including removing the fake candle lights from the loading screen meshes, FYI.
-Candle meshes updated as part of "17 Nordic Catacombs..." SMIM install option: norcathallsm1way01.nif, norcathallsm1way02.nif, norcathallsm1way03.nif, norcathallsm2way01.nif, norcathallsm3way01.nif, norcathallsm3way02.nif, norcathallsm4way01.nif, norcathallsm4way02.nif. Also nortmphallbgcolumn01.nif, nortmphallbgcolumn03.nif, nortmphallbgcolumnsm01.nif, nortmphallbgcolumnsm02.nif.
-Candle meshes updated as part of "71 Candelabra..." SMIM install option: impcandelabracandle01.nif, impcandelabracandle02.nif, impcandelabracandleoff01.nif, impcandle01.nif, impwallsconce02candleoff01.nif, impwallsconce02candleon01.nif, impwallsconcecandle01.nif, impwallsconcecandle02.nif, impwallsconcecandleoff01.nif.
-Candle meshes updated as part of "72 Chandeliers" SMIM install option: impchandelliercandle01.nif, impchandelliercandle02.nif, impchandelliercandle03.nif, impchandelliercandleoff.nif.
-In order to ensure users get the right modified candle textures, I've copied the three candle textures plus one burning effect to all four folders: 13, 17, 71, 72. They will overwrite each other upon install so as to not waste disk space.
-Slight UV improvements to ruinspot04.nif as part of the Core install. I compared this mesh to the new mesh in Ruins Clutter Improved and I prefer to keep the vanilla game size and shape of the pot, so I haven't used that mod's mesh.
-Finally fixed the Mod Manager installer script to properly install certain uncommon install .esp options such as "Improved Chests and Hawk", "Improved Dungeon Skirts and Hawk", "Hawk, Riften Ropes, Solitude Ropes", "Hawk and Riften Ropes".
-Cleaned up the Mod Manager installer script to have better section markers and numbered sections for easier searching.
-Finally separated the SMIM download archives for the Original Skyrim and Special Edition. Now users need to download SMIM from the correct SMIM website on the Nexus.
-Optimized the textures for the Special Edition release using SSE NIF Optimizer by ousnius.
Version 2.05.1
-Critical fix for the new SMIM collision on the two Imperial Jail door meshes. They were not rendering and blocking player movement because of wrong Collision Layer properties (changed from STATIC to ANIMSTATIC). Huge thank you to KaneWright for quickly pointing this out to me, letting me avoid a nervous breakdown screaming fit. Hehe.
Version 2.05
-Despite Brumbek retiring, he simply missed modding too much! So here's a release with various stuff I've worked on for the last months. No promises on more updates though...
-SMIM'd the hideous Imperial Jail meshes (875+ placements) that have mocked me since November 11, 2011. About time! (8 meshes, impjaildoor01.nif, impjaildoor02.nif, impjaildoorframe01.nif, impjailpole01.nif, impjailtop01.nif, impjailwall01.nif, impjailwall02.nif, impjailwall03.nif) This is part of a new install option called Imperial Jail (manual install folders 53 and 54). There's a brighter metal option in the installer.
-As part of the Imperial Jail improvements I've created new collision for the two jail cell door meshes (impjaildoor01.nif, impjaildoor02.nif) because the default collision was one large box, which made it impossible to shoot arrows or throw things through the door bars. Lame work Bethesda! Now go throw some coins through the jail doors to the poor prisoners.
-SMIM'd all relevant MineLargeHall meshes (26 meshes named minelhallXXX.nif) used in over 300 places. The scaffolding now uses my custom textures and proper seamless UV mapping. The positions of the wood beams was also greatly improved on many meshes to reduce clipping or look more realistic. This is part of the Dungeons 3D Ropes and Glorious Scaffolding install option.
-Fixed epic UV fail on Imperial rubble pieces (imprubblepile03.nif, imprubblepile04.nif, imprubblepile05.nif) that resulted in a huge ugly end cap texture applied to the planks. Well played, Bethesda.
-Improved UV mapping on stone rubble piece to fix ugly skewing on imprubblepile02.nif, imprubblepile03.nif, imprubblepile05.nif.
-Slight UV improvement on wood on imprubblepile01.nif.
-Fixed missing Vertex Colors flag on SMIM'd minescaffoldtopcross01.nif.
-Fixed duplicate Block names on SMIM'd tgsecretdoor01.nif.
-There is an unused carriage mesh (prisonercarriage01static.nif) that I included in SMIM on the off-chance a modder added it to the game. The vanilla mesh had NiTriStrips, which aren't supported in SE. I've converted that mesh, despite the game not actually using it.
-Updated SMIM-SE-ShackRoofFixesDragonborn.esp to SE format. I missed this one before. Thanks gfkurngr for pointing this out.
-Updated both mountaincliffsm01.nif meshes to use USSEP new collision fix.
-Updated slightpost01.nif to remove decal flags that cause problems in Skyrim SE.
-Small UV fix on top rock (both Alpha04:14 and MineLHall4Way01:4 - L1_WoodRoots06:4 Blocks) of minelhall4way01.nif. Added to Core install plus the Dungeons 3D Ropes and Glorious Scaffolding install option.
-Small UV fix on rock wall by start of the mines posts on minelhallentrance01.nif and minelhallentrance02.nif. Added to Core install plus the Dungeons 3D Ropes and Glorious Scaffolding install option.
-Update to loadscreenadventure01.nif to better position Book to avoid clipping.
-Update to loadscreenadventure02.nif to better position one Ore and Scroll to avoid clipping.
-Optimized loadscreenhagraven02.nif by deleting unnecessary BSX Flags Block and Animation Blocks. Updated Flags to remove Animation markers.
-Updated to loadscreenmoney01.nif to better position one Scroll to avoid clipping.
-Optimized loadscreenshopsmagic01.nif by deleting unnecessary BSX Flags Block.
-Update to loadscreensinister01.nif to better position two Gold Bags and one Scroll and the Coins to avoid clipping.
Version 2.04
-Created another Dungeons 3D Ropes install to also add Glorious Scaffolding. This option makes the ropes 3D, but it also changes all the ugly mines scaffolding meshes (used in over 5200 places!) to be more detailed and use custom high-quality textures. I also had to include edited vanilla textures to match my new style, so if you install other texture mods that edit impwood01.dds and minewood01.dds, then you'll have to decide if you prefer SMIM's style.
-Many mine meshes had the scaffolding redone to use my new texture and fit my new theme. Meshes SMIM'd: minerailramp01.nif, minerailtop1sided01.nif, minerailtop2sided01.nif, minerailtop2sided02.nif, minerailtop3sided01.nif, minerailtop4sided01.nif, minescaffoldbase0sided01.nif, minescaffoldbase1sided01.nif, minescaffoldbase2sided01.nif, minescaffoldbase2sided02.nif, minescaffoldbase3sided01.nif, minescaffoldbase4sided01.nif, minescaffoldbasesupport01.nif, minescaffoldbasesupportw01.nif, minescaffoldramp01.nif, minescaffoldsupport01.nif, minescaffoldtop0sided01.nif, minescaffoldtop1sided01.nif, minescaffoldtop2sided01.nif, minescaffoldtop2sided02.nif, minescaffoldtop3sided01.nif, minescaffoldtop4sided01.nif, minescaffoldtopcross01.nif.
-Also SMIM'd mine clutter meshes that had beams and scaffolding. Meshes SMIM'd: genericwell01.nif, minewoodbeam01.nif, minewoodbeam02.nif, minewoodbeam03.nif, minewoodbeamshort01.nif, minewoodbeamshort02.nif, minewoodplanks01.nif, minewoodplanks02.nif, minewoodplanks03.nif, minewoodplanks04.nif.
-SMIM'd the four scaffolding bridges because they were STUPID! Such ugly ropes, terrible UV mapped posts, totally ugly wood planks with lame UV mapping. It's like a 12 year old child modeled them, and not a really smart and clever 12 year old! This is part of the Dungeons 3D Ropes install option, but the full benefits including new scaffolding is only included in the Dungeons 3D Ropes and Glorious Scaffolding install option. Meshes: minescaffoldbridge01.nif, minescaffoldbridge02.nif, minescaffoldbridge03.nif, minescaffoldbridge04.nif.
-SMIM'd more Mine Scaffold ropes meshes (used in over 1850 places!) to use proper 3D ropes with nice frayed edges and vertex colors. The original meshes were abominations. This is part of the Dungeons 3D Ropes install option (and Glorious Scaffolding option). Meshes SMIM'd: minescaffoldbaseropediv01.nif, minescaffoldfreerope01.nif, minescaffoldfreerope02.nif, minescaffoldfreerope03.nif, minescaffoldfreerope04.nif, minescaffoldfreerope05.nif, minescaffoldfreerope06.nif, minescaffoldfreeropeend01.nif, minescaffoldfreeropeend02.nif, minescaffoldrope01.nif, minescaffoldrope02.nif, minescaffoldrope03.nif, minescaffoldrope04.nif, minescaffoldrope05.nif, minescaffoldrope06.nif, minescaffoldropelong01.nif, minescaffoldropelong02.nif, minescaffoldropelong03.nif, minescaffoldropelong04.nif.
-Fixed terrible UV mapping on the four scaffolding bridges on the wood posts and added them to the Core install since it's just a simple UV fix with no performance cost. Meshes: minescaffoldbridge01.nif, minescaffoldbridge02.nif, minescaffoldbridge03.nif, minescaffoldbridge04.nif.
-Fixed terrible UV mapping on the genericwell01.nif mesh. Not sure why Bethesda doesn't know how to UV map a cylinder. I also fixed the wood boards clipping through the well and themselves. I've added this version of the mesh to the Core install for those who don't use the more improved version in the Dungeons 3D Ropes and Glorious Scaffolding install option.
-Finally changed the secret door common furniture shelf (commonshelfsecretdoor01.nif) and the Thieve's Guild wardrobe (tgsecretdoor01.nif) to use SMIM versions. It only took me four years to remember to do this! Both are part of the Furniture install option.
-Even more improvements to the NMM installer script so that it truly does properly install all needed .esp files for different Custom install choices. Thanks to Gruftlord and others for pointing out the broken install options.