[Résolu] bug des anciennes sauvegarde sans mod

Tout ce qui tourne autour de Skyrim mais qui n'est pas lié aux traductions de la Confrérie.
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G'k
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Messages : 1066

Re: bug des anciennes sauvegarde sans mod

Message par G'k » 21 juil. 2018, 11:16

Salut,
Il vaut mieux utiliser Mod Organizer. Son utilisation est détaillé ici : viewtopic.php?f=349&t=27027

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lloiss
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Messages : 68

Re: bug des anciennes sauvegarde sans mod

Message par lloiss » 21 juil. 2018, 12:51

je n'arrive pas à faire fonctionner modwath. Es ce que quelqu'un peu vérifier si c'est moi ou le site qui ne marche pas. Parceque je pense avoir fait tout ce qu'il fallait, j'ai utiliser mod organiser, je l'ai parcouru jusqu'a profile, et j'ai sélectionner plugins.

j'ai utilisé la méthode de mod oragnizer:

Code : Tout sélectionner

#Mod_Priority,#Mod_Name,#Mod_Status,#Mod_Version
"0119","DLC: Dawnguard","Enabled",""
"0118","DLC: Dragonborn","Enabled",""
"0117","DLC: HearthFires","Enabled",""
"0116","DLC: HighResTexturePack01","Enabled",""
"0115","DLC: HighResTexturePack02","Enabled",""
"0114","DLC: HighResTexturePack03","Enabled",""
"0113","Unmanaged: Abundant Enchantments","Enabled",""
"0112","Unmanaged: AdalMatar","Enabled",""
"0111","Unmanaged: AKShadowsOfThePast","Enabled",""
"0110","Unmanaged: AKSkyrimUnderground","Enabled",""
"0109","Unmanaged: AlduinThuri","Enabled",""
"0108","Unmanaged: Alternate Start - Live Another Life","Enabled",""
"0107","Unmanaged: AmazingFollowerTweaks","Enabled",""
"0106","Unmanaged: Apocalypse - More Apocalypse","Enabled",""
"0105","Unmanaged: Apocalypse - The Spell Package","Enabled",""
"0104","Unmanaged: Auto Unequip Ammo","Enabled",""
"0103","Unmanaged: AutoLearnSpell","Enabled",""
"0102","Unmanaged: BadGremlinsSinisterSkeletons","Enabled",""
"0101","Unmanaged: Bards Questing in Tombs","Enabled",""
"0100","Unmanaged: Bashed Patch, 0","Enabled",""
"0099","Unmanaged: Better Vampires","Enabled",""
"0098","Unmanaged: BetterDarkBrotherhood","Enabled",""
"0097","Unmanaged: BFT Ships and Carriages","Enabled",""
"0096","Unmanaged: Birdsofskyrim","Enabled",""
"0095","Unmanaged: blood magic","Enabled",""
"0094","Unmanaged: Brevi_MoonlightTales","Enabled",""
"0093","Unmanaged: CloisteredTemple","Enabled",""
"0092","Unmanaged: CollegeOfWinterholdImmersive","Enabled",""
"0091","Unmanaged: Correctif Legendaire","Enabled",""
"0090","Unmanaged: Crime Overhaul","Enabled",""
"0089","Unmanaged: CultofAgnar","Enabled",""
"0088","Unmanaged: Cutting Room Floor","Enabled",""
"0087","Unmanaged: CUYC_CleanUpYourCorpses","Enabled",""
"0086","Unmanaged: da_alternate_start_extension","Enabled",""
"0085","Unmanaged: daymoyl","Enabled",""
"0084","Unmanaged: daymoyl_DawnguardAddon","Enabled",""
"0083","Unmanaged: dD - Realistic Ragdoll Force - Realistic","Enabled",""
"0082","Unmanaged: DeadlyDragons","Enabled",""
"0081","Unmanaged: DeadlySpellImpacts","Enabled",""
"0080","Unmanaged: deadmanor","Enabled",""
"0079","Unmanaged: Destructible_bottles","Enabled",""
"0078","Unmanaged: DFB - Random Encounters","Enabled",""
"0077","Unmanaged: Donjons 1","Enabled",""
"0076","Unmanaged: Donjons 2","Enabled",""
"0075","Unmanaged: Donjons 6","Enabled",""
"0074","Unmanaged: Donjons 7","Enabled",""
"0073","Unmanaged: DragonmournInn","Enabled",""
"0072","Unmanaged: Elemental Destruction","Enabled",""
"0071","Unmanaged: EnhancedWetnessandPuddles","Enabled",""
"0070","Unmanaged: ExpandedWinterholdRuins","Enabled",""
"0069","Unmanaged: Extra Guards","Enabled",""
"0068","Unmanaged: Extra Guards Aggressive and Vanilla Stats Patch VAMPIRE","Enabled",""
"0067","Unmanaged: Extra Guards Helsmyrr Village Additions Lite","Enabled",""
"0066","Unmanaged: Falskaar","Enabled",""
"0065","Unmanaged: fort_dawnguard-improvements","Enabled",""
"0064","Unmanaged: HammetDungeons","Enabled",""
"0063","Unmanaged: HASTE","Enabled",""
"0062","Unmanaged: Heimfeigr","Enabled",""
"0061","Unmanaged: Helgen Reborn","Enabled",""
"0060","Unmanaged: Helsmyrr","Enabled",""
"0059","Unmanaged: Hothtrooper44_Armor_Ecksstra","Enabled",""
"0058","Unmanaged: Hothtrooper44_ArmorCompilation","Enabled",""
"0057","Unmanaged: Immersive Weapons","Enabled",""
"0056","Unmanaged: ImpeREAL Empire - Unique Cities - Falkreath","Enabled",""
"0055","Unmanaged: JBS_banking_redux","Enabled",""
"0054","Unmanaged: KrittaKitty_horses_uniqueFrost","Enabled",""
"0053","Unmanaged: LegendaryRings_Eng","Enabled",""
"0052","Unmanaged: Lost Art of the Blacksmith","Enabled",""
"0051","Unmanaged: Lurking in the shadows","Enabled",""
"0050","Unmanaged: mannyDragonhead","Enabled",""
"0049","Unmanaged: mihailzombiehorse","Enabled",""
"0048","Unmanaged: MoonAndStar_MAS","Enabled",""
"0047","Unmanaged: Nightingale Hall","Enabled",""
"0046","Unmanaged: OBIS","Enabled",""
"0045","Unmanaged: OBISDB","Enabled",""
"0044","Unmanaged: ORS_MorthalPain","Enabled",""
"0043","Unmanaged: ORS_SolitudeGate","Enabled",""
"0042","Unmanaged: OwnCivilWar","Enabled",""
"0041","Unmanaged: Populated Skyrim Legendary","Enabled",""
"0040","Unmanaged: PP_WindcallerPass","Enabled",""
"0039","Unmanaged: Public Executions","Enabled",""
"0038","Unmanaged: QaxeWinterholdRebuild","Enabled",""
"0037","Unmanaged: Race Scale Remover","Enabled",""
"0036","Unmanaged: RE_RealEstate","Enabled",""
"0035","Unmanaged: RE_RealEstate_Core","Enabled",""
"0034","Unmanaged: Real Wildlife Skyrim 0","Enabled",""
"0033","Unmanaged: RealisticWaterTwo","Enabled",""
"0032","Unmanaged: RealisticWaterTwo - Dawnguard","Enabled",""
"0031","Unmanaged: RealisticWaterTwo - Dragonborn","Enabled",""
"0030","Unmanaged: RealisticWaterTwo - Legendary","Enabled",""
"0029","Unmanaged: RealisticWaterTwo - Waves","Enabled",""
"0028","Unmanaged: RealisticWaterTwo - Waves - Dawnguard","Enabled",""
"0027","Unmanaged: Religion","Enabled",""
"0026","Unmanaged: Renaissance de la Guilde des Voleurs","Enabled",""
"0025","Unmanaged: Save the Dark Brotherhood!","Enabled",""
"0024","Unmanaged: SeeEnchs","Enabled",""
"0023","Unmanaged: Skytest Real Wildlife Skyrim","Enabled",""
"0022","Unmanaged: Skytest USLEEP","Enabled",""
"0021","Unmanaged: SkyTEST-RealisticAnimals&Predators","Enabled",""
"0020","Unmanaged: SkyUI","Enabled",""
"0019","Unmanaged: sm_dragonbornpartofskyrim","Enabled",""
"0018","Unmanaged: Solstheim - The Lost Levels","Enabled",""
"0017","Unmanaged: Stealth Skills Rebalanced_COMPLETE","Enabled",""
"0016","Unmanaged: TEG_DarkLoreGrimoire","Enabled",""
"0015","Unmanaged: TEG_SkyrimFightersGuild","Enabled",""
"0014","Unmanaged: TEG_Solstheim","Enabled",""
"0013","Unmanaged: TheDomain","Enabled",""
"0012","Unmanaged: TheFrontier","Enabled",""
"0011","Unmanaged: tos_amber_guard","Enabled",""
"0010","Unmanaged: Undeath","Enabled",""
"0009","Unmanaged: Unofficial Skyrim Legendary Edition Patch","Enabled",""
"0008","Unmanaged: Vile Art of Necromancy","Enabled",""
"0007","Unmanaged: VioLens","Enabled",""
"0006","Unmanaged: Vivid Weathers","Enabled",""
"0005","Unmanaged: warmagearmor","Enabled",""
"0004","Unmanaged: WerewolfMastery","Enabled",""
"0000","Unmanaged: WerewolfPerksExpanded_1","Enabled",""
"0003","Unmanaged: WerewolfPerksExpanded_1","Enabled",""
"0002","Unmanaged: Wildcat - Combat of Skyrim","Enabled",""
"0001","Unmanaged: WinterholdDestruction","Enabled",""

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Redondepremière
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Messages : 2468

Re: bug des anciennes sauvegarde sans mod

Message par Redondepremière » 21 juil. 2018, 20:14

Tout est en Unmanaged. L'intérêt de Mod Organizer est de ne pas avoir à installer les mods directement dans le dossier Data ; vide ton dossier Data, vérifie l'intégrité du cache du jeu dans Steam (des fois que tu aies viré des fichiers qui ne devaient pas l'être), puis réinstalle tes mods en passant par Mod Organizer.

Je ne vois pas de conflits majeures dans ta liste de mods pour ma part, sinon.
Si gentille petite créature atlante, quelques secondes de recueillement pour toi.
Ah bas non. On a pas le temps. ~ MOrlOck, 2014

Les mods que j'ai d'installés (listes sujettes à évolution)

Modder Morrowind et Oblivion proprement de nos jours

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lloiss
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Messages : 68

Re: bug des anciennes sauvegarde sans mod

Message par lloiss » 22 juil. 2018, 20:56

pk merci, je viens de réinstaller skyrim et recommencer à 0 avec Mo2
parcontre je rencontre un léger probléme avec le PNOL: dans les info du nexux je me suis embrouiller dans les chiffres, c''est lesquel pour l'ID et la version?
Et le nexus m'aide moins en me sortant un mod daedric

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G'k
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Messages : 1066

Re: bug des anciennes sauvegarde sans mod

Message par G'k » 23 juil. 2018, 09:15

Le PNOSL n'est pas disponible sur le Nexus.

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lloiss
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Re: bug des anciennes sauvegarde sans mod

Message par lloiss » 23 juil. 2018, 13:30

Je met un peu à jour ce que j'ai fait.
J'ai désinstaller skyrim, fait le ménage puis je l'ai réinstallé.
Une fois fait j'ai pris Mo 2.

Donc je suis à la base de la base. Et je rencontre un ancien probléme, le placement des programmes de base, voici leur placement:
1 skyrim
2 update
3 Dawnguard
4 Hearthfires
5 Dragonborn
6 PNOS
7 Cutting room floor
8 correctif légendaire
9 HighRes Texture pack 1
10 HighRes Texture pack 2
11 HighRes Texture pack 3
12 SkyUI
13 Bashed Patch

J'ai eu des probléme avec TES5 et wrye bash qui n'etait jamais d'accord. Maintenant il le sont. Mais je suis inquiété par les 3 mod de texture qui dans LOOT me dit plugin vide.
Sont ils dans le bonne ordre?

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lloiss
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Re: bug des anciennes sauvegarde sans mod

Message par lloiss » 27 juil. 2018, 15:14

Bonjour,

J'ai rempli pas mal de mod pour le pire ou le meilleur.
Une simple question es ce que Etac extension ville/village et académie fort d'hiver immersive peuvent marcher ensemble?

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Akiro
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Re: bug des anciennes sauvegarde sans mod

Message par Akiro » 27 juil. 2018, 15:32

Hello,

Normalement oui. Soit par défaut, soit avec un patch que tu trouveras dans l'archive de l'un ou l'autre mod. ;)
"Sous leurs pieds, l'eau murmurait des promesses aux cailloux qu'elle caressait tandis que la lune tentait de la séduire en la teintant d'argent."
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lloiss
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Re: bug des anciennes sauvegarde sans mod

Message par lloiss » 27 juil. 2018, 16:25

Encore quelque chose, dans la partie MO2 indicateur;
quand c'est marqué fichier écrasé, c'est l'ensemble du fichier ou une partie?

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Shidorien
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Re: bug des anciennes sauvegarde sans mod

Message par Shidorien » 27 juil. 2018, 16:59

lorsque l'ensemble des fichier est écraser dans MO2 tu a un éclair grisé comme indicateur, avec un simple clic tu voit les mod qui rentre en conflit avec ce dernier avec un double clic sur le mod , dans l’onglet conflit tu voit les dossier en conflit.

avec 2 mod en conflit n'est pas forcément une mauvaise chose (exemple avec 2 mod de texture, tu a un mod qui modifie toute les arme et un autre qui modifie 1 seul arme).

Tu trouvera toute les information sur MO2 ici : https://www.confrerie-des-traducteurs.f ... 49&t=27027
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